Mirrored Constellations

Simple starscapes created by chunking famous real numbers into different lengths. All points are reflected and plotted twice. For each iteration three values are taken from the sequence. The first two values provide ( x, y ) coordinates of the point. The third value is used to calculate the opacity of each point.

The best way to see the variation created by different chunk sizes is to open two browsers side-by-side and compare the variants. There is not much variation with size of 1. The resulting grid, or lack of grid, is a result of taking either 1, 2, 3, or 4 digits for each value.

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